Colin McRae: DiRT 2 is one of the most anticipated racing games of the year and will take full advantage of DirectX 11, adding realism to the racing environment. The game also will have hardware tessellation that is said to improve the appearance of water and other surfaces, as well as crowd animations. Utilizing the EGO Engine, DiRT 2 should raise the bar for PC gaming and is a definite must-have for PC gamers as it will have cars and tracks twice as detailed as those seen in Race Driver: GRID. All settings were set to high using the high preset with 4x AA.
The chart above is only the DirectX 11 capable cards.
Benchmark Results: In the previous two game benchmarks we have been limited to DirectX 9 and DirectX 10. Colin McRae: DiRT2 takes full advantage of DirectX 11 capable cards. Here we can see that the Fermi architecture performs great in DirectX 11. A nearly 20fps gain over the Radeon 5830 emphasizes the capabilities of the NVIDIA GeForce GTX 465’s. In the previous DirectX 9 and 10 games the difference over the Radeon HD 5830 was ~8%. Taking advantage of the Fermi DirectX 11 technology, we see a 28% increase in performance. The SLI scaling is also impressive at higher resolutions. At a resolution of 1920×1080 we see nearly an 80% improvement in frame rates!