ECS GeForce GTX 460 1GB Black Video Card Review

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S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R: Call of Pripyat

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the C-Consciousness. Having discovered the open path to the Zone’s center, the government decides to stage a large-scale operation to take control of the Chernobyl nuclear plant.

S.T.A.L.K.E.R.: Call of Pripyat utilizes the XRAY 1.6 Engine, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with older DirectX 8, 9, 10 and 10.1 graphics cards.

S.T.A.L.K.E.R: Call of Pripyat Benchmark Settings

The game S.T.A.L.K.E.R.: CoP has no internal benchmarking tools built into the game engine, but they do have a standalone benchmark available that we used for our testing purposes. The screen capture above shows the main window of the benchmark with our settings. Notice we are running Enhanced Full Dynamic Lighting “DX11″ as our renderer.

S.T.A.L.K.E.R: Call of Pripyat Benchmark Advanced Image Quality Settings
Under the advanced settings we enabled tessellation and 4x MSAA. We didn’t enable ambient occlusion as we wanted to use these test settings for mainstream cards down the road and these settings should be tough enough to stress any and all DX11 enabled video cards. 
ECS GTX 460 1GB S.T.A.L.K.E.R: Call of Pripyat Day Scene Benchmark Results 
ECS GTX 460 1GB S.T.A.L.K.E.R: Call of Pripyat Night Scene Benchmark Results 
ECS GTX 460 1GB S.T.A.L.K.E.R: Call of Pripyat Rain Scene Benchmark Results 
ECS GTX 460 1GB S.T.A.L.K.E.R: Call of Pripyat SunShafts Scene Benchmark Results
The ECS GTX 460 1GB sets itself well ahead of the mix crossfire setup in the first three sections of the benchmark, and would in the SunShafts portion if the known Forceware bug were addressed. The HD 5770 and lower cards are far behind the 460 and mix-fire.
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