Colin McRae: DiRT 2
Colin McRae’s Dirt 2 features five racing disciplines, all of which are playable offline and online. In addition, three ‘special modes’ are included. Dirt 2 runs on an updated version of the EGO engine, which powered Codemasters’ Race Driver: GRiD as well. The engine most notably features an updated physics engine, which models realistic weight transfer during turning maneuvers, allowing the player to incorporate advanced driving techniques such as the Scandinavian Flick.
For testing, the in-game benchmark was used which runs you through one lap of a London super special stage behind Travis Pastrana’s #199 2010 Impreza STI (using the Chase Cam). At both resolutions all settings were cranked to Ultra and Anti-Aliasing was set to 8x MSAA.
In DiRT 2 the ECS GTX 460 performed very well, staying above 60 FPS at 1920×1080 with a healthy lead yet again over the mix crossfire. The performance gap in DiRT 2 between Radeon and GeForce cards has been seen even with a GTX 260 beating the mix crossfire configuration in DirectX 9, so I couldn’t expect any different now.