Call of Juarez: Bound in Blood is a Western themed first-person shooter video game. Developed by Techland and published by Ubisoft, it is a prequel to Call of Juarez that debuted in 2006 on PC and 2007.
All of the in game settings were set to their highest. There is no option for AA so if you plan to use it, it will need to be set from your video card control panel.
Results: While “Batman” and “Resident Evil” were titles in NVIDIA’s “The Way It’s Meant To Be Played” program, Call of Juarez is not. It appears that SLI is not being used, so you don’t get the advantage of two GPU’s. This is one of the downsides to dual GPU’s, but can be fixed by creating a game profile in the graphics card control panel.
Results: Again we see similar results, just at a higher resolution. The coding for this game seems to favor the Radeon cards.