Super PI is a program a lot of enthusiasts use to benchmark overall system performance, as the program is capable of calculating pi up to 33.55 million digits on a timer. Many overclockers and enthusiasts are in a battle to get the lowest 1M Super Pi time possible.
Results: Super Pi Mod v1.4 shows a very slight, but consistent improvement with the additional bandwidth that lower timings and higher memory frequencies offer. A full second was shaved off our 1M Super Pi score without a single change to the processor in terms of FSB or clock frequency!
Flight simulations are notorious for their CPU-dependence, and this makes the Comanche 4 benchmark potentially a better CPU/subsystem test than it is for 3D video cards. Comanche 4 uses DX8.1 pixel/vertex shaders and was run at 640×480 32-bit with no audio.
Results: It is obvious that Comanche 4 does not use all the memory bandwidth available, so when we added more the game couldn’t use it.
Results: On DOOM 3 we noted nearly two frames per secod more when moving from CL4 to CL3 at DDR2-667. The largest jump in performance happened when we ran the game at DDR2-800 at CL4. Le
t’s take a look at overclocking and then round up our final thoughts on Corsair’s PC2-5400UL memory kit.