Far Cry 2 is a first-person shooter video game developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America. Crytek, the developers of the original game, were not involved in the development of Far Cry 2.
Ubisoft has developed a new engine specifically for Far Cry 2 called Dunia, meaning “world,” “earth” or “living” in Parsi but also used in many languages. The Dunia Engine was built specifically for Far Cry 2 by the Ubisoft Montreal development team. It delivers realistic destructible environments, special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system and non-scripted enemy A.I. The engine takes advantage of multi-core processors as well as multiple processors and supports DirectX 9 as well as DirectX 10. Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands. Far Cry 2 also supports the amBX technology from Philips. With the proper hardware, this adds effects like vibrations, ambient colored lights, and fans that generate wind effects.
For our testing today, we benchmarked exclusively in DirectX 10 with 8x AA enabled at 1280×1024 and then without AA turned on at 1920×1200.
Benchmark Results: In Far Cry 2 the Radeon HD 4770 512MB does much better with the massive overclock, but it wasn’t enough to catch up to the Sapphire Radeon HD 4850 and this makes sense as the Radeon HD 4770 has fewer texture units and shader processors. A 19% performance improvement was seen at 1280×1024, which is great.