Call of Duty: World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII.
Powered by Call of Duty 4: Modern Warfare technology, Call of Duty: World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle.
From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only available in multiplayer, including perks, rankings and online stats in up to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze.
Benchmark Results: The Radeon HD 4770 doesn’t scale well when running CrossFire in Call of Duty: World At War. I checked to see if I was running the latest drivers and noticed that AMD doesn’t have any Radeon HD 4770 public drivers available for consumers. I contacted AMD before this article was published and was told that I had the latest drivers and that public drivers will be available for Radeon HD 4770 in next Catalyst release, which is slated for mid May. AMD also told us that they are seeing scaling internally but depending on the map you choose can impact the amount of scaling. They are seeing 1.3x-1.5x improvements on the map Blood and Irons, which is different from the one we benchmarked with FRAPS.