BioShock is a game published by 2K Boston/2K Australia, and designed by Ken Levine. The game is a PC and Xbox 360 title released on August 21, 2007 in North America. BioShock is a first-person shooter with role-playing game customization elements that was developed using the Unreal Engine 3.0 and is a DirectX 10 game title that is multithreaded.
Since 2K didn’t include a benchmark script or utility in BIOSHOCK, I used FRAPS version 2.9.2 to capture the frame rates for 240 seconds at scenes that I personally selected from the game. If you don’t know anything about Bioshock, let me set the scene for you: After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn and you get to kill them. Let’s look at the benchmark results!
Benchmark Results: At 1280×1024 with high quality settings set in the game both cards had a tough time, but the Sapphire Radeon HD 3450 took it the worst turning in just 6.5FPS at 1280×1024 with high quality settings. We tested the card again with medium quality settings (8.067 FPS) and low quality settings (9.883 FPS) and found that it still wasn’t able to run it smoothly. Just for fun we tried 1024×769 with high quality settings and got 9.833 FPS on average. The Radeon HD 3450 isn’t the card to pick up for DirectX 10 game titles as you can tell! The Radeon HD 3650 was also tested at 1024×768 with high quality settings and was found to average 28.350 FPS, so at 1024×768 with medium quality settings and low quality settings you can expect frame rates above 30 FPS on average.