World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by Massive Entertainment and published by Sierra Entertainment for Windows and the Xbox 360. The game was released in North America on 18 September 2007 and was included in our testing as it is a recent DirectX 10 game title. It also has a threaded engine for multi-core processor support, which is ideal for this testing. The plot in World in Conflict is to defend their country, their hometown, and their families in the face of Soviet-led World War III, delivering an epic struggle of courage and retribution. You are a field commander leading the era’s most powerful military machines in the heroic effort to turn back the invasion…one city and suburb at a time. Let’s get on to the benchmarking! WIC was tested using the most recent patch available, which is patch number 002.
Results: When the game graphics are set to medium quality the game runs in DirectX 9 mode, so we ran testing at 1920×1200, 1600×1200 and 1280×1024 resolutions with these settings. The ATI Radeon HD 3650 with 256GB of GDDR3 memory was able to do fine at 1280×1024, but started to get sluggish at higher resolutions. The Sapphire Radeon HD 3450 could run the game, but at 8 FPS it wasn’t too much fun. Let’s take a look at what happens when the game is set to high graphics quality under DirectX 10.
Results: Now that DirectX 10 has been enabled on high quality settings, a big decrease in frames per second is observed. The Sapphire Radeon HD 3450 sat this one out for obvious reasons! The ATI Radeon HD 3650 was still in double digits at 10 FPS, but it wasn’t a pretty sight. The performance on the Radeon HD 3650 was cut in half when going from Medium (DX9) to High (DX10) quality settings.