World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by Massive Entertainment and published by Sierra Entertainment for Windows and the Xbox 360. The game was released in North America on 18 September 2007 and was included in our testing as it is a recent DirectX 10 game title. It also has a threaded engine for multi-core processor support, which is ideal for this testing. The plot in World in Conflict is to defend their country, their hometown, and their families in the face of Soviet-led World War III, delivering an epic struggle of courage and retribution. You are a field commander leading the era’s most powerful military machines in the heroic effort to turn back the invasion…one city and suburb at a time. Let’s get on to the benchmarking! WIC was tested using the most recent patch available, which is patch number 002.
High DX10 Quality Settings –
Results: At a resolution of 1600×1200 the Radeon HD 3870 X2 and Radeon HD 3870 running in CrossFireX was able to run 6.7% faster than a pair of Radeon HD 3870’s in CrossFire. Not as good of a performance boost as we saw in S.T.A.L.K.E.R., but still headed in the right direction.