The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the C-Consciousness. Having discovered the open path to the Zone’s center, the government decides to stage a large-scale operation to take control of the Chernobyl nuclear plant.
S.T.A.L.K.E.R.: Call of Pripyat utilizes the XRAY 1.6 Engine, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with older DirectX 8, 9, 10 and 10.1 graphics cards.
The game S.T.A.L.K.E.R.: CoP has no internal benchmarking tools built into the game engine, but they do have a standalone benchmark available that we used for our testing purposes. The screen capture above shows the main window of the benchmark with our settings. Notice we are running Enhanced Full Dynamic Lighting “DX11” as our renderer.
In order to give our XFX Radeon HD 6950 a workout on our systems we cranked the image quality preset to Ultra.
We also ran the Multisample Anti-Aliasing at 4x and Tessellation is enabled.
Benchmark Results: S.T.A.L.K.E.R.: Call of Pripyat shows a very slight performance difference between our two systems. At 1280×1024 the ASUS Rampage IV Extreme averaged 108.6 frames per second, while the GIGABYTE GA-X79-UD7 averaged 108.2 frames per second which is approximately a .4% difference in performance. Increasing the resolution to 1920×1080 we can see a .1 frames per second difference in favor of the ASUS Rampage IV Extreme which averaged 75.1 frames per second.