We used the DM-Asbestos Botmatch Benchmark customized to run at 1024×768 and 1280×1024 resolutions. We also ran each resolution with NoAA/NoAF and 4xAA/8xAF set by the driver.
In our first game benchmark, we see a very similar trend to the synthetic benchmarks. The ASUS card is slightly behind the HIS card due to the memory clock difference, and both 9600XT cards perform a little better than the 5600 Ultra.
For the RTCW test, we used a custom Checkpoint Demo. We tested RTCW at the same settings as UT2003.
Here we see no noticeable difference among any of the cards tested.
Halo, as one of the most graphic intensive games currently on the market, was only tested at 1024×768 with NoAA/NoAF.
The ASUS 9600XT runs an almost identical FPS path in the chart as the HIS card. We do not really see the benefit of HIS’s memory clock speed increase in Halo.
Call of Duty is another pretty graphic intensive game. Due to this, instead of using 4xAA/8xAF, we lowered it to 2xAA/8xAF and the graph shows the results of 1024×768 at 2xAA/8xAF.
Like Return to Castle Wolfenstein, all three cards perform very close to the same in this Call of Duty test.