Legit Memory Reviews
OCZ Blade DDR3 6GB 2000MHz Memory Review
|Date:||Fri, Apr 24, 2009 - 12:00 AM|
|Written By:||Brian Wallace -|
Stalker: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl uses the 'X-ray Engine' to power the graphics. It is a DirectX 8/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time, which makes it one of the more impressive engines on the market today. The engine features HDR rendering, parallax and normal mapping, soft shadows, widescreen support, weather effects and day/night cycles. As with other engines that utilize deferred shading (such as Unreal Engine 3 and CryENGINE2), the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail.
Benchmark Results: Here we see the payoff of the additional memory speed; the OCZ Blade 6GB with its slightly lower timings holds a slim advantage over the HyperX 6GB kit. Both kits give you great performance here over standard memory.
Next Page - 3D Mark Vantage
Page 1 - A 2000MHz Kit With CL7 Timings!
Page 2 - A Closer Look
Page 3 - Test System
Page 4 - Sandra 2009 Memory Bandwidth
Page 5 - Everest Ultimate 5.0
Page 6 - Stalker: Shadow of Chernobyl
Page 7 - 3D Mark Vantage
Page 8 - PC Mark Vantage- Memory
Page 9 - Overclocking
Page 10 - Final Thoughts & Conclusion