Legit Processor Reviews
Socket T Arrives & Comes With A Plethora Of Goodie
|Product:||Intel Pentium 4 560 Processor|
|Date:||Sat, Jun 19, 2004 - 09:00 AM|
|Written By:||Nathan Kirsch -|
MAXON; CINEBENCH 2003:
CINEBENCH 2003 is the free benchmarking tool for Windows and Mac OS based on the powerful 3D software CINEMA 4D R8. The tool is set to deliver accurate benchmarks by testing not only a computer's raw processing speed but also all other areas that affect system performance such as OpenGL, multithreading, multiprocessors and Intel's new HT Technology. Again, higher Frames/Second and lower rendering time in seconds equal better performance.
Results: When rendering Scene 1 on CineBench 2003 we found that the Intel 3.4 C processor still proved to be the quickest with the AMD Athlon 64 3800+ right on it's tail.
Case Lab CFD Solver:
The benchmark testcase is the AGARD 445.6 aeroelastic test wing. The wing uses a NACA 65A004 airfoil section and has a panel aspect ratio of 1.65, taper ratio of 0.66, and a quarter-chord sweep angle of 45º. This AGARD wing was tested at the NASA Langley Research Center in the 16-foot Transonic Dynamics Tunnel and is a standard aeroelastic test case used for validation of unsteady, compressible CFD codes. The CFD grid used to model this problem consists of 67,435 nodes and 366,407 tetrahedral elements.
Results: On our Case Lab benchmark the Intel 560 and AMD A64 3800+ again are running neck to neck! The 3.4GHz Prescott is roughly 20 seconds faster than the 3.4GHz Northwood when solving the Case Lab STARS CFD.
The POVRay benchmark is great for showing the performance levels of various processors and compilers by timing how long it takes for POV-Ray to render a standard image with standard parameters.
Results: Chaulk up two more "wins" for the AMD Athlon 64 3800+ when rendering scenes in POV-Ray. The 3800+ managed to finish rendering Chess2 an amazing 58 seconds ahead of the next closest processor -- the Intel 560.
Next Page - Professional Testing:
Page 1 - Introduction:
Page 2 - The Chipset(s):
Page 3 - Memory Bandwidth Testing:
Page 4 - Synthetic Testing:
Page 5 - Professional Testing:
Page 6 - Professional Testing:
Page 7 - Game Testing:
Page 8 - Nathan Kirsch's Thoughts: