Legit Video Card Reviews
XFX and Palit GeForce 9800 GTX Video Cards
|Product:||GeForce 9800 GTX 512MB Video Cards|
|Date:||Tue, Apr 01, 2008 - 12:00 AM|
|Written By:||Nathan Kirsch -|
BioShock is a game published by 2K Boston/2K Australia, and designed by Ken Levine. The game is a PC and Xbox 360 title released on August 21, 2007 in North America. BioShock is a first-person shooter with role-playing game customization elements that was developed using the Unreal Engine 3.0 and is a DirectX 10 game title that is multithreaded.
Since 2K didn't include a benchmark script or utility in BIOSHOCK, I used FRAPS version 2.9.2 to capture the frame rates for 240 seconds at scenes that I personally selected from the game. If you don't know anything about Bioshock, let me set the scene for you: After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn and you get to kill them. Let's look at the benchmark results!
Benchmark Results: In BioShock the GeForce 9800 GTX was just a frame or two faster than the GeForce 8800 GTX, nothing too impressive for a card that can hardly beat a card that came out two years prior.
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Page 1 - NVIDIA Introduces The GeForce 9800 GTX
Page 2 - GeForce 9800 GTX Features
Page 3 - Under The GeForce 9800 GTX Heat Spreader
Page 4 - Palit GeForce 9800 GTX Box & Bundle
Page 5 - XFX GeForce 9800 GTX Box & Bundle
Page 6 - The Test System
Page 7 - Tomb Raider: Anniversary
Page 8 - Company of Heroes
Page 9 - World in Conflict
Page 10 - S.T.A.L.K.E.R.
Page 11 - BioShock
Page 12 - Crysis
Page 13 - Call of Duty 4
Page 14 - 3DMark 2006
Page 15 - Lightsmark 2007
Page 16 - Temperatures
Page 17 - Overclocking
Page 18 - Power Consumption and Final Thoughts