Legit Video Card Reviews
GeForce 8800 GTS 512MB Roundup - Albatron, eVGA and XFX
|Product:||GeForce 8800 GTS 512MB Video Cards|
|Date:||Wed, Jan 16, 2008 - 12:00 AM|
|Written By:||Nathan Kirsch -|
S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl uses the 'X-ray Engine' to power the graphics. It is a DirectX 8/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time, which makes it one of the more impressive engines on the market today. The engine features HDR rendering, parallax and normal mapping, soft shadows, widescreen support, weather effects and day/night cycles. As with other engines that utilize deferred shading (such as Unreal Engine 3 and CryENGINE2), the X-ray Engine does not support anti-aliasing with dynamic lighting enabled. However, a "fake" form of anti-aliasing can be enabled with the static lighting option; this format utilizes a technique to blur the image to give the false impression of anti-aliasing. The game takes place in a thirty square kilometer area, and both the outside and inside of this area is rendered to the same amount of detail.
Benchmark Results: All of the GeForce 8800 GTS 512MB graphics cards did fine at resolutions of 1920x1200 and 1280x1024 in the DirectX 9 game title S.T.A.L.K.E.R. with full dynamic lighting and maximum quality settings. The XFX GeForce 8800 GTS 512MB Alpha Dog XXX Edition graphics card was faster than the other cards in this benchmark thanks to the higher clock frequencies that are factory set. The XFX GeForce 8800 GTS 512MB Alpha Dog XXX Edition was 4.6% faster than the Albatron 8800GTS-512X at 1280x1024 resolution and 2.8% faster at 1920x1200 resolution.
Next Page - Company of Heroes
Page 1 - GeForce 8800 GTS Roundup - Albatron, eVGA and XFX
Page 2 - The Albatron 8800GTS-512X Video Card
Page 3 - The eVGA 512-P3-N841-A3 Video Card
Page 4 - The XFX PV-T88G-YDD4 Video Card
Page 5 - The Test System
Page 6 - S.T.A.L.K.E.R.
Page 7 - Company of Heroes
Page 8 - World in Conflict
Page 9 - Call of Duty 4
Page 10 - 3DMark 2006
Page 11 - Lightsmark 2007
Page 12 - Overclocking
Page 13 - Final Thoughts and Conclusions