Legit Video Card Reviews
Nvidia GeForce 8800 GT Video Card Performance Review
|Product:||GeForce 8800 GT 512MB Video Card|
|Date:||Mon, Nov 12, 2007 - 12:00 AM|
|Written By:||Nathan Kirsch -|
World in Conflict
World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by Massive Entertainment and published by Sierra Entertainment for Windows and the Xbox 360. The game was released in North America on 18 September 2007 and was included in our testing as it is a recent DirectX 10 game title. It also has a threaded engine for multi-core processor support, which is ideal for this testing. The plot in World in Conflict is to defend their country, their hometown, and their families in the face of Soviet-led World War III, delivering an epic struggle of courage and retribution. You are a field commander leading the era's most powerful military machines in the heroic effort to turn back the invasion…one city and suburb at a time. Let's get on to the benchmarking! WIC was tested using the most recent patch available, which is patch number 002.
Results: When the game graphics are set to medium quality the game runs in DirectX 9 mode, so we ran testing at 1600x1200 with these settings. The GeForce 8800 GT again was 10 frames per second ahead of the overclocked GeForce 8800 GTS and averaged just two frames under the XFX GeForce 8800 GTX. Let's take a look at what happens when the game is set to high graphics quality under DirectX 10.
Results: Now that DirectX 10 has been enabled on high quality settings a big decrease in frames per second is observed. The ATI Radeon HD 2900 XT takes the biggest performance hit this time around. The GeForce 8800 GT is again just two frames per second behind the GeForce 8800 GTX. The GeForce 8800 GT is no joke. This card hangs right with cards that once cost twice its price.
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Page 1 - Introduction
Page 2 - The Test System
Page 3 - Call of Juarez
Page 4 - Company of Heroes
Page 5 - S.T.A.L.K.E.R.
Page 6 - BioShock
Page 7 - World in Conflict
Page 8 - Crysis
Page 9 - 3DMark 2006
Page 10 - Lightsmark 2007
Page 11 - Power Consumption and Conclusion