Legit Processor Reviews
Intel Core 2 Extreme Processor QX9650 Review
| Manufacturer: | Intel |
| Product: | Intel Core 2 Extreme Processor QX9650 |
| Date: | Sun, Oct 28, 2007 - 12:00 AM |
| Written By: | Nathan Kirsch - |
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BioShock
BioShock is a first-person shooter video game by 2K Boston/2K Australia designed by Ken Levine. The game is a PC and Xbox 360 title that was was released on August 21, 2007 in North America. BioShock is a first-person shooter with role-playing game customization elements. BioShock was developed using Unreal Engine 3.0 and is a DirectX 10 game title that is multithreaded.
Since 2K didn't include a benchmark script or utility in BIOSHOCK I used FRAPS version 2.9.2 to capture the frame rates for 240 seconds at scenes that I personally selected from the game. If you don't know anything about Bioshock, let me set the scene for you. After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn and you get to kill them. Let's look at the benchmark results!

Benchmark Results: With the graphics settings moved down to low the bulk of the strain is on the processor, which is what you want for a CPU benchmark. The Intel QX9650 is overall winner with just more than a 2 frame per second lead over the Intel QX6850.
Next Page - Crysis
| Review Index |
|
Page 1 - Intel Launches 45nm Desktop Processors - QX9650 Leads The Way
Page 2 - The Test System Page 3 - Sandra XII Memory Bandwidth Page 4 - POV-Ray 3.7 Beta 23 Page 5 - POV-Ray Real-Time Raytracing Page 6 - Cinebench R10 Page 7 - WinRar v3.71 Page 8 - BioShock Page 9 - Crysis Page 10 - World in Conflict Page 11 - Power Consumption and Overclocking Page 12 - Final Thoughts and Conclusions |

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