Legit Video Card Reviews
NVIDIA & EVGA GeForce GTX 670 2GB Video Card Review
|Product:||GeForce GTX 670|
|Date:||Thu, May 10, 2012 - 08:00 AM|
|Written By:||Nathan Kirsch -|
Unigine Heaven 3.0
The 'Heaven' benchmark that uses the Unigine easily shows off the full potential of DirectX 11 graphics cards. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode emerging, experience of exploring the intricate world is within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extent and exhibiting the possibilities of enriching 3D gaming. The distinguishing feature of the benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand.
For this benchmark we used Heaven DX11 Benchmark Version 3.0, which just came out on March 7th, 2012. We haven't run this benchmark in over a year, so it will be interesting to see how this new generation of video cards handles this benchmark. We wanted to see how the cards would do with mild settings, so we disabled AA and AF and set the Tessellation to moderate. We ran the benchmark at 2560x1600, 1920x1200 and 1280x1024 to see how the cards would perform with a wide variety of settings.
With moderate tessellation enabled and AA and AF disabled the benchmark results were very close. The EVGA GeForce GTX 670 SC held a lead of 2.9% at 1280x1024 and 1920x1080 over the NVIDIA GeForce GTX 670. At a resolution of 2560x1600 the EVGA GeForce GTX 670 SC lost a little bit of ground and the lead dropped to 2.4% over the reference card.
Many feel that tessellation is one of the most important features of game titles today and in the future, so we set tessellation to extreme and maxed out the anti-aliasing at 8x and the anisotropic filtering at 16x. These are as high as you can set the tessellation and image quality settings in Heaven DX11 Benchmark v3.0, so it will really punish these cards.
As you can see performance is less than half of what it was with the previously and the performance between the EVGA GeForce GTX 670 SC and the reference card remained pretty constant. At 1280x1024 and 1920x1080 the difference dropped to 2.7% and 2.5% respectively. Though at 2560x1600 the difference increased to 3.3% instead of the 2.4% we saw above.
Next Page - Power Consumption
Page 1 - The GeForce GTX 670
Page 2 - The EVGA GeForce GTX 670 SC
Page 3 - The Test System
Page 4 - Batman: Arkham City
Page 5 - Battlefield 3
Page 6 - Deus Ex: Human Revolution
Page 7 - DiRT 3
Page 8 - H.A.W.X. 2
Page 9 - Just Cause 2
Page 10 - Metro 2033
Page 11 - 3DMark 11
Page 12 - Unigine Heaven 3.0
Page 13 - Power Consumption
Page 14 - Temperature & Noise Testing
Page 15 - Overclocking The GeForce GTX 670
Page 16 - GeForce GTX670 Overclocked Benchmarks
Page 17 - Final Thoughts & Conclusions