Legit Video Card Reviews
Unlocking The AMD Radeon HD 6950 to 6970 - BIOS Flash Mod Guide
|Date:||Thu, May 12, 2011 - 12:00 AM|
|Written By:||Dan Stoltz -|
S.T.A.L.K.E.R.: Call of Pripyat
The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl following the ending in which Strelok destroys the C-Consciousness. Having discovered the open path to the Zone's center, the government decides to stage a large-scale operation to take control of the Chernobyl nuclear plant.
S.T.A.L.K.E.R.: Call of Pripyat utilizes the XRAY 1.6 Engine, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with older DirectX 8, 9, 10 and 10.1 graphics cards.
The game S.T.A.L.K.E.R.: CoP has no internal benchmarking tools built into the game engine, but they do have a standalone benchmark available that we used for our testing purposes. The screen capture above shows the main window of the benchmark with our settings. Notice we are running Enhanced Full Dynamic Lighting "DX11" as our renderer.
Benchmark Results: Only minimal improvements here when unlocking shaders on the 6950 turn into substantial fps gains when running at full 6970 speeds. The gains experienced in this benchmark were slightly higher than expected though not completely surprising with how well AMD based cards have scored in the past.
Next Page - 3DMark 11
Page 1 - AMD Radeon HD 6950 to HD 6970 Modification
Page 2 - Software Required & Test System
Page 3 - Preparation
Page 4 - Radeon HD 6950 Shader Unlock
Page 5 - Upgrading to the HD 6970 BIOS
Page 6 - If Something Goes Wrong
Page 7 - Aliens vs. Predator
Page 8 - Metro 2033
Page 9 - S.T.A.L.K.E.R.: Call of Pripyat
Page 10 - 3DMark 11
Page 11 - Unigine 'Heaven' DX11
Page 12 - Temperature & Power Consumption
Page 13 - Final Thoughts and Conclusions