World in Conflict (also known as WiC or WIC) is a real-time tactical video game developed by Massive Entertainment and published by Sierra Entertainment for Windows and the Xbox 360. The game was released in North America on 18 September 2007 and was included in our testing as it is a recent DirectX 10 game title. It also has a threaded engine for multi-core processor support, which is ideal for this testing. The plot in World in Conflict is to defend their country, their hometown, and their families in the face of Soviet-led World War III, delivering an epic struggle of courage and retribution. You are a field commander leading the era’s most powerful military machines in the heroic effort to turn back the invasion…one city and suburb at a time. Let’s get on to the benchmarking!
Results: World in Conflict had a new patch come out a couple weeks ago and we were able to benchmark the latest patch (002) on the latest and greatest processors from both AMD and Intel to show you what performance will be like. The low, average and high frame rates in World in Conflict scaled nicely and the AMD Phenom and Athlon 64 processors both brought up the rear of the pack.