The Comanche 4 benchmark demo is a unique benchmark as it represents a real-world gaming experience. It contains the single player Eagle’s Talon mission from the game as well as a detailed cinematic. This DirectX 8.1 benchmark demo measures your system’s performance in the standard frames per second format.
Using the the full installation of Unreal Tournament 2003 along with the newest patch gives us a very nice real world benchmark! We also used [H]ardOCP’s UT2003 Benchmarking utility version 2.1. Resolutions of 1024×768, 1280×1024, and 1600×1200 were tested in Direct3D on the built-in CPU test.
Return to Castle Wolfenstein is a game based on a modified Quake3 engine. It uses pretty much the same console commands and is just as easy and reliable to use benchmark with as Quake3 Arena was. Since this is a newer game we feel that the results mean more than what we find in Quake3.
Thoughts: We have included percent difference charts in this section as we feel these are some of the more looked at charts in this review. It is clear that the AMD Athlon 64 FX-51 dominates the video game benchmarks that we ran here. I think the most amazing is how the Athlon 64 FX-51 is 23% faster than the Intel P4 3.2C processor on UT2003 at 1024×768. That is a 34 frame per second increase on average! It is important to note that the 1600×1200 results on UT2003 show that we are video card limited! Return To Castle Wolfenstein uses a modified Quake3 graphics engine and we found around a 13% increase on performance, which again is often a 30 FPS increase there also. We ran our benchmarks at 1024 x 768 and up to help show how the real world will benefit from these processors. Running a benchmark at 640 x 480, but running the games you play at 1024 x 768 or higher does not make sense.